“If I sold my friends to find love and get rich … wouldn’t that be a good deal?” 




“Being Faust – Enter Mephisto
is a
physical game
enriched with
online
and
social media elements
, based on Johann Wolfgang von
Goethe
’s drama
“Faust”
.  


The event is organized by
Goethe Institute in Hungary


A unique format of the game was originally developed b the Korean division of
Goethe Institute
together with
NOLGONG. The game 
turns each player into young 
Faust.
  With their digital devices they enter a secret World of 
Mephisto&Co 
where everything has it's own price and everything is for sale. By logging in means sealing the deal and thus, the
soul is sold
. Now it's up to the player how far to go...




The game is based on a contemporary interpretation of the original play, and was adapted for the digital world in cooperation with playwright Benjamin von Blomberg of Theater Bremen. Development began in 2013, the official launching took place at Seoul Metropolitan Library in September 2014. 




By making use of various virtual and physical game formats, “Being Faust – Enter Mephisto” encourages the players to take a second look at themselves and their digital environment, to compare themselves with other players worldwide, and to take an interest in the literary source. And the game can be played by players of all age groups - it’s fun for people who know Goethe’s “Faust” by heart as well as those who have never read or seen the masterpiece before.